Box2D-devel-2.3.1-4.fc24.x86_64.rpm


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Description

Box2D-devel - Development files for Box2D

Distribution: Fedora 25
Repository: Fedora x86_64
Package name: Box2D-devel
Package version: 2.3.1
Package release: 4.fc24
Package architecture: x86_64
Package type: rpm
Installed size: 1.05 MB
Download size: 448.10 KB
Official Mirror: dl.fedoraproject.org
Box2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D in your product. These are the development files.

Provides

  • Box2D-devel = 2.3.1-4.fc24
  • Box2D-devel(x86-64) = 2.3.1-4.fc24

    Download

    Install Howto

    Install the Box2D-devel rpm package:

    # dnf install Box2D-devel

    Files

    • /usr/include/Box2D/Box2D.h
    • /usr/include/Box2D/Collision/b2BroadPhase.h
    • /usr/include/Box2D/Collision/b2Collision.h
    • /usr/include/Box2D/Collision/b2Distance.h
    • /usr/include/Box2D/Collision/b2DynamicTree.h
    • /usr/include/Box2D/Collision/b2TimeOfImpact.h
    • /usr/include/Box2D/Collision/Shapes/b2ChainShape.h
    • /usr/include/Box2D/Collision/Shapes/b2CircleShape.h
    • /usr/include/Box2D/Collision/Shapes/b2EdgeShape.h
    • /usr/include/Box2D/Collision/Shapes/b2PolygonShape.h
    • /usr/include/Box2D/Collision/Shapes/b2Shape.h
    • /usr/include/Box2D/Common/b2BlockAllocator.h
    • /usr/include/Box2D/Common/b2Draw.h
    • /usr/include/Box2D/Common/b2GrowableStack.h
    • /usr/include/Box2D/Common/b2Math.h
    • /usr/include/Box2D/Common/b2Settings.h
    • /usr/include/Box2D/Common/b2StackAllocator.h
    • /usr/include/Box2D/Common/b2Timer.h
    • /usr/include/Box2D/Dynamics/b2Body.h
    • /usr/include/Box2D/Dynamics/b2ContactManager.h
    • /usr/include/Box2D/Dynamics/b2Fixture.h
    • /usr/include/Box2D/Dynamics/b2Island.h
    • /usr/include/Box2D/Dynamics/b2TimeStep.h
    • /usr/include/Box2D/Dynamics/b2World.h
    • /usr/include/Box2D/Dynamics/b2WorldCallbacks.h
    • /usr/include/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h
    • /usr/include/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h
    • /usr/include/Box2D/Dynamics/Contacts/b2CircleContact.h
    • /usr/include/Box2D/Dynamics/Contacts/b2Contact.h
    • /usr/include/Box2D/Dynamics/Contacts/b2ContactSolver.h
    • /usr/include/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h
    • /usr/include/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h
    • /usr/include/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h
    • /usr/include/Box2D/Dynamics/Contacts/b2PolygonContact.h
    • /usr/include/Box2D/Dynamics/Joints/b2DistanceJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2FrictionJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2GearJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2Joint.h
    • /usr/include/Box2D/Dynamics/Joints/b2MotorJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2MouseJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2PrismaticJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2PulleyJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2RevoluteJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2RopeJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2WeldJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2WheelJoint.h
    • /usr/include/Box2D/Rope/b2Rope.h
    • /usr/lib64/libBox2D.so
    • /usr/share/doc/Box2D-devel/Readme.txt
    • /usr/share/doc/Box2D-devel/Documentation/Doxyfile
    • /usr/share/doc/Box2D-devel/Documentation/manual.docx
    • /usr/share/doc/Box2D-devel/Documentation/images/Chain1.png
    • /usr/share/doc/Box2D-devel/Documentation/images/Chain1.svg
    • /usr/share/doc/Box2D-devel/Documentation/images/DebugDraw.png
    • /usr/share/doc/Box2D-devel/Documentation/images/GhostCollision.png
    • /usr/share/doc/Box2D-devel/Documentation/images/GhostCollision.svg
    • /usr/share/doc/Box2D-devel/Documentation/images/GhostVertices.png
    • /usr/share/doc/Box2D-devel/Documentation/images/GhostVertices.svg
    • /usr/share/doc/Box2D-devel/Documentation/images/SelfIntersect.png
    • /usr/share/doc/Box2D-devel/Documentation/images/SelfIntersect.svg
    • /usr/share/doc/Box2D-devel/Documentation/images/SkinCollision.png
    • /usr/share/doc/Box2D-devel/Documentation/images/SkinCollision.svg
    • /usr/share/doc/Box2D-devel/Documentation/images/SkinnedPolygon.png
    • /usr/share/doc/Box2D-devel/Documentation/images/SkinnedPolygon.svg
    • /usr/share/doc/Box2D-devel/Documentation/images/Tunnel1.png
    • /usr/share/doc/Box2D-devel/Documentation/images/Tunnel1.svg
    • /usr/share/doc/Box2D-devel/Documentation/images/WheelJoint.png
    • /usr/share/doc/Box2D-devel/Documentation/images/WheelJoint.svg
    • /usr/share/doc/Box2D-devel/Documentation/images/bodyOrigin.gif
    • /usr/share/doc/Box2D-devel/Documentation/images/captured.png
    • /usr/share/doc/Box2D-devel/Documentation/images/captured.svg
    • /usr/share/doc/Box2D-devel/Documentation/images/convex_concave.gif
    • /usr/share/doc/Box2D-devel/Documentation/images/distance.png
    • /usr/share/doc/Box2D-devel/Documentation/images/distance.svg
    • /usr/share/doc/Box2D-devel/Documentation/images/distanceJoint.gif
    • /usr/share/doc/Box2D-devel/Documentation/images/gearJoint.gif
    • /usr/share/doc/Box2D-devel/Documentation/images/manifolds.png
    • /usr/share/doc/Box2D-devel/Documentation/images/manifolds.svg
    • /usr/share/doc/Box2D-devel/Documentation/images/missed.png
    • /usr/share/doc/Box2D-devel/Documentation/images/missed.svg
    • /usr/share/doc/Box2D-devel/Documentation/images/modules.png
    • /usr/share/doc/Box2D-devel/Documentation/images/modules.svg
    • /usr/share/doc/Box2D-devel/Documentation/images/prismaticJoint.gif
    • /usr/share/doc/Box2D-devel/Documentation/images/pulleyJoint.gif
    • /usr/share/doc/Box2D-devel/Documentation/images/raycast.png
    • /usr/share/doc/Box2D-devel/Documentation/images/raycast.svg
    • /usr/share/doc/Box2D-devel/Documentation/images/regionquery.png
    • /usr/share/doc/Box2D-devel/Documentation/images/regionquery.svg
    • /usr/share/doc/Box2D-devel/Documentation/images/revoluteJoint.gif
    • /usr/share/doc/Box2D-devel/Documentation/images/testbed.gif
    • /usr/share/doc/Box2D-devel/Documentation/images/tunneling.png
    • /usr/share/doc/Box2D-devel/Documentation/images/tunneling.svg
    • /usr/share/doc/Box2D-devel/Documentation/images/winding.png
    • /usr/share/doc/Box2D-devel/Documentation/images/winding.svg

    Changelog

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